Tour the Most Realistic NFL General Manager Simulation Ever Conceived

After You Create Your Team...



OK, your roster is set, and you're ready to go. Your team's "start date" will be one week after the most recent Super Bowl.

If you're logged in, look in the upper right under the Log In / Sign Up buttons, and you'll see your "Current Timeline Date."

It looks like this, and it tells you where your team is in the calendar:



To advance in the Timeline, go to the Transactions page...


You'll see the transactions that really happened in the NFL that day, and you'll have an opportunity to "mirror" some of them. So, if you think a free agent signing that really happened was a good deal for the signing team, you can make the same offer, and the player will decide who to sign with.


Note that you're making your roster decisions based on the actual transactions in the NFL, and that means you're competing with the real NFL General Managers for talent. Pretty cool, huh?

Free Agency

The next big thing that will happen for your new team is Free Agency. Once the new League Year starts, it's a free-for-all, and it's one of the busiest times of the year.


You Want Some NFL Draft?

After the craziness off free agency, you'll have time (more than ever, with the NFL moving the Draft to May) to scout the prospects and stack your board. We give you plenty of flexible tools to:

  • Set your Team Needs
  • Scout the prospects
  • Give each prospect a grade that reflects your opinion, not some pundit's opinion
  • Stack your board
  • Run Mock Drafts


When the big day comes...

You've done your homework. You're ready. We call it "Christmas in April." Well, now, "Christmas in May," which doesn't roll off the tongue the same way, but that's not important. It's time for the NFL Draft, and you're participating, probably for the first time ever.

Exciting as the NFL Draft is, don't fall asleep afterwards. Don't miss the frantic signing period that follows the draft, when NFL teams sign undrafted free agents. If you neglect this important part of running an NFL team, you could miss out on the next Tony Romo, Kurt Warner, Wes Welker, James Harrison, Arian Foster, or Antonio Gates. Yep, all of them were undrafted.

Next Step:  Create Your iGM Team

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Follow all the Rules the Real GMs Follow


The NFL's rules governing player movement, the salary cap, player contracts, and everything else NFL General Managers need to think about are very complex.

But we've read the Collective Bargaining Agreement, and we've talked with current and former NFL GMs and other personnel executives. We've taken the time to learn all of these rules in great detail.

And we've modeled all of them in our iGMTM game. Sign up and play our game, and you'll be following these rules, too.

The good news is that we'll make all of this as easy to understand as possible. If your not already an expert on topics like how the Supplemental Draft works or the "Rule of 51," we'll give you resources to either become an expert (if you want to) or at least understand enough to run your virtual team.

We make this challenging subject matter accessible and entertaining, all to help you have the best possible experience in iGMTM, and to deepen your enjoyment of following the NFL!

See iGMTM in Action

NFL GM Game Demo Button

If you'd like to see what the game looks like in action, but you're not ready to create an account and start your own team, you can check out the team being run by our Founder, Chris Barry. His team is called the "Sidewinders," and you can have a look in a hands-on demo in view-only mode.

Note that you won't be able to make any changes - that's what we mean by "view-only" - but you will be able to see how the game works with a real iGMTM team.

Finally, if you happen to be a member already, you'll need to log out for this to work. If you're logged in, you'll see your own team instead!


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